

Mobihunter helps established mobile apps and games plan, test and scale paid user acquisition. We combine media buying, ad creative testing and campaign analysis, with optimization tied to the actions that matter for your product: installs, registrations, subscriptions or purchases.
A user acquisition program starts with your app economics and existing data. We review the product, target audience, markets and conversion funnel before choosing a channel mix. The aim is to acquire relevant users at a cost your business can support, rather than increase install volume without understanding what happens next.
Our team works with channels including Meta, Google and TikTok, alongside other platforms selected for the product and market. The media plan defines campaign goals, testing priorities and budget allocation. Channel choice should follow audience fit, measurement requirements and early performance signals.
Creative testing is part of mobile app user acquisition. We develop hypotheses about the hook, product benefit, format and call to action, then compare concepts using an agreed testing setup. Video, UGC-style and playable concepts can be used where they suit the product and channel. Learn more about our ad creative production and playable ads services.
Before launch, we review the available measurement setup, including MMP data from tools such as AppsFlyer or Adjust. CPI and CPA help assess acquisition costs, while retention, purchases, subscriptions and ROAS provide context about user value. Optimization decisions should reflect the app funnel, attribution limitations and the event data available.
Product and data review — Agree the audience, markets, funnel events and campaign goals.
Test plan — Select initial channels, creative hypotheses and budget boundaries.
Campaign testing — Gather data and assess the quality of acquired users.
Analysis and scaling — Review results with your team and expand the approaches that meet the agreed criteria.
Ongoing iteration — Refresh creatives and adjust campaigns as audience and performance signals change.
Different products need different conversion goals. An e-commerce app may prioritize purchases; a finance app may focus on completed registrations or another qualified action; a mobile game may assess acquisition cost alongside retention and revenue. Explore the Monobank user acquisition case study to see how the approach changes by product and market.
Share your app or game, target markets, media budget, current channels, MMP and priority KPIs. We can then discuss a testing and campaign management scope that fits your stage of growth.